Category Archive: Flatware

A Spork in the Works…

We’re getting back from hiatus somewhat later than we would have liked, but such is life. I’m still fairly busy with seasonal work, so don’t expect to see huge amounts of progress, but there will be some. Unfortunately, my trusty desktop died on me this past weekend, and this too shall put somewhat of a …

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I Shall Call It…A Mini-Hiatus

As much as I hate to do it, things are just too hectic right now. Due to my new (and unfortunately, temporary) job, class and general life stacking up on me, I’ve had very little time or energy to get any coding done as of late and for the short-term present (about the next two …

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Static Cling and the Lonely Singleton, Part III

First, my apologies for the lack of updates lately. Life, etc. has been pretty crazy and we haven’t been able to do much to the engine for the past 2-3 weeks. I’ve recently started a Health IT training class, so between that and job hunting, I’ll have less time to devote to the project for …

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Static Cling and the Lonely Singleton, Part II

Sage and I spent the better part of this past Tuesday reviewing what we had so far and trying to see where we need to go next. The biggest hurdle we’ve encountered so far is the decision over trying to eliminate as much pointer usage as possible (at least for the end user.) After much …

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But Will it Blend…?

This update took a little longer than I would have liked, but I was waiting until we were done with the next step of the build. Sage and I became slightly sidetracked as we started working on the graphical rendering system. While implementing it, we realized that we really needed to have some kind of …

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Static Cling and the Lonely Singleton

During our time designing FlatWare, we have had quite a few false starts. Things we’ve tried only to find that they didn’t suit our purpose or caused too many problems to be viable. It seems like our last major quandary is going to make it out the door with the alpha release before a final …

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My Output on Input…

The past few days, I’ve been taking a break from the FlatWare codebase and trying to get my head around the Object Oriented Input System (OIS), but I’ve not been having much luck. While I’m tempted to read through all the source code and just play around with it until I understand it, we’re pressed …

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Poked in the Eye With a Sharp Pointer!

Sage and I have been trying to keep the use of FlatWare as simple as possible for beginners, while still keeping it powerful. We also know that one of the biggest stumbling blocks for C++ beginners is pointers. A pointer that gets out of hand can bring the whole house crashing down. As hard as …

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Premature Optimization and Other Coding Woes…

Ok, now that we’re getting down to the wire, I’m going to attempt to post more often. I hope to put up news on our progress at least weekly. We’ve just finished the Registry portion of the system, which keeps track of, organizes and sorts all things which are rendered in one way or another …

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It’s the Final Countdown…

Sage and I have finally got a little more free time ahead and are pushing to get the Alpha release finished. I’m finally out of school and am looking for a REAL JOB (YAY, graduation!!!). In my downtime while I’m looking (and dealing with a pinched nerve in my neck that’s making me crazy), I …

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