We’re getting back from hiatus somewhat later than we would have liked, but such is life. I’m still fairly busy with seasonal work, so don’t expect to see huge amounts of progress, but there will be some.
Unfortunately, my trusty desktop died on me this past weekend, and this too shall put somewhat of a damper on development, but I still have the laptop and so shall persevere.
And for the current news, we have reached the graphical portion of the engine again and are needing levels, etc. in order to test these portions. In order to create these, we are going ahead and starting on a preliminary version of Utensil (which will, hopefully, be our all-in-one game editor once finished.) We have decided to code Utensil in Java. This will allow us a write once, run anywhere tool since performance isn’t as critical for the editor as it is for the engine itself.
While this will take some coding time away from the engine, we feel that it is unavoidable at present, as we need at least a skeletal set of tools in place to proceed. To anyone who might actually be reading this, we apologize once again for the delay.
We are however still chugging away, so don’t despair.
Until next time,
MadCat13